![]() Even so, I'll try to remember to keep a record of the amount of Resources each (relevant) Daily Quest requires, and if anyone else feels like doing the same, perhaps we will be able to 'crowdsource' the answer to this question (after the Event, obviously, to avoid spoilers) - or even if not, I will at least be able to compare my own results from this Event with the next, and so on. Unfortunately, though, I completely forgot to do so, in my hurry to get the first part of the Quests 'out of the way' as fast as possible (as I always do during Events which feature an initial 'block' of Quests followed by single Daily Quests), and now I'm at the point of waiting for each Daily Quest to arrive, so any data I can now record will accrue slowly. The Main Hall will show you the changes as you research the new Sentient Goods.Click to expand.Interesting point - and now I wish that I'd recorded the precise amounts of Goods, Supplies, Coins, and Troops the Event has so far required during the first part of the Quest List. If your boosted Precious Good is Elixir, your boosted Sentient Good is Alloy Shrooms (Magic Dust), for Magic Dust it will be Cosmic Bismuth (Gems) and for Gems it will be Silly Soap (Elixir).Īs with your Precious Goods you will get a boost according to the number of Relics you have in store for the respective Good. Your Boosted Good is your Boosted Precious Good +1. Silly Soap (Elixir), Alloy Shrooms (Magic Dust), Cosmic Bismuth (Gems). Your new Sentient Goods are Precious Goods. These last two, along with Sentient Goods, are required to research technologies. Once you have the Production Islands, you can begin to produce Elvenarin, Electric Shocks, Rain Jellyfish, Protein Bars, Air Filters and, untimately, Elvarium and Humanium. These are labor components, which when used together produce further settlement goods.Ĭonstructs are created in the Central Island Produce tab:Ĭonstructs comprise (from left to right): Basic, Breeze, Blossom, Mechatron, Shepherd. When the Central Island has landed in your city you can begin to create the initial resources known as Constructs. Could they finally have found their creators? When they arrived at your continent, they detected the desert that started growing out of your city and also life forms that resembled those of the High Men. So, the Constructs started to extend their search further, using their most evolved floating islands to look beyond the borders of Unur, and finally crossed the great ocean to find another continent - the continent you call Elvenar. Still, none of the mighty races that lived on Unur before the big drought reappeared. The years passed, Unur regained its fertility step by step, countless new types of flora and fauna surfaced on the land and the Constructs evolved and diversified even further. So, the Constructs, sad at heart but determined to fulfill their destiny, started to bring back fertility to Unur, silently hoping that once their work was done, their creators would return. Their creators were nowhere to be found - extinct or disappeared? This question remained unanswered. When the Constructs returned to Unur, there was only desert as far as they could see. So when the drought took over and the Elvenar High Men were close to extinction, they sent the Constructs to the skies where they should safely evolve over time until, one day, when their construction would be auto-completed, they would come back down to Unur to start with the task they had been created for. The Constructs were created to be self-sustaining and ever-evolving, just following the orders of the High Men but ultimately leading independent lives. Unfortunately, this last creation wasn't finished completely when the drought arrived in the cities of the High Men. The Constructs were once developed by the "High Men" to make unfertile land fertile again - a countermeasure to the rise of the Amuni. ![]()
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